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CATCOMPANIONS VER 1.1
By Emma

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Requires: Bloodmoon

Author: Emma 

Site: http://lovkullen.net/Emma/index.htm

Forum: http://rethan-manor.net/phpBB2/index.php?c=9

Contact e-mail: emma@lovkullen.net, emma9158@hotmail.com

NOTE: The current version of this mod may be found at: http://lovkullen.net/Emma/index.htm and http://rethan-manor.net/phpBB2/index.php?c=9 . If you have received this program from any other source it may not be the latest version.



Dear MW-players,


This little mod is something I made for my daughter, but as I have had several requests, I will upload it on my site as well.

In the previous ver 1.0, the cats and kittens weren't very good at following, simply because their animations wasn't set up for a companion mod.

BUT!!!

Cait, who has made the models, read about this mod and decided to look over the animations. She has finished her work now, and the following behaviour is indeed very much improved! So, now the cats and kittens are not only utterly sweet, they are now also well functioning as companions.

In the mod, there are two nifty rings - one for the cats, one for the kittens - which will bring them to you anywhere. If you are together with them, they will end up next to you, regardless if you are indoors or outdoors. If you are separated from them, you have to be outdoors for the rings to work.

- Emma

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HOW TO START
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The Ald-ruhn bookseller Codus Callonus suffers from allergy and need help to take care of the cats his sister left when she moved to the Imperial City. Pick your choice among totally 9 cats and kittens - or have them all. Better as pets than as full companions, for reasons above.

You can interact with the cats - they will love you if you give them rat meat. And all children in Morrowind will notice and comment on them. Same goes of course for the MW_family mod - they will love the cats!! And some companions will comment on them as well.


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INSTALLATION
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Extract to your Morrowind directory, or, better still, install manually (which I prefere):
Since a long time back, I never worry about how mods have been packed or zipped and where and how they should be extracted. I have found that this strategy prevents all problems, and seems to be foolproof.


a) Create a subfolder on your desktop. 

b) Unzip the mod to the sub-folder. 

c) Doubleclick on the sub-folder. 
Inside, you will find one meshes folder, one textures folder, one sound folder and an esp-file. 
Take the meshes folder and DROP it into your Morrowind datafiles directory. It will automatically MERGE with your existing meshes folder (which will guarantee that all meshes ends up at the exactly correct places). You will get a message concerning this from the computer, say OK. 
Now, take the textures folder and DROP it into you Morrowind datafiles directory. 
Now, do the same with the Sound folder. 
Finally, place the esp-file in your Morrowind datafiles directory. 


That's all. You are ready to play your new mod.

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CREDITS
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CAIT - who has created this utterly adoreable cats and kittens, now with improved following-animations. Her readme is included in the zip-file.
GRUMPY - bless his memory - for the base for the scripting.
PETER AND CDCOOLEY - for helping me optimizing my layman efforts to make creature-versions of Grumpy's latest companion scripts. 
DINKUMTHINKUM AND TORCH - for adding valuable suggestions. 

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REDISTRIBUTION
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The main home of this mod is on my site, http://lovkullen.net/Emma/index.htm, and my forums, http://rethan-manor.net/phpBB2/index.php?c=9 
You should also find the mod at Elric Melnibone's site, http://www.elricm.com/nuke/htm/index.php

Should something happen so that the mod is no longer available on the net, I do want you to contact me. In case you have been unable to reach me for more than one month, please feel free to upload this mod IN ITS CURRENT STATE to one of the public Morrowind download sites. Please send me an e-mail or PM to notify on this! 


- Emma


